Grime & Gaslight - The ProjectThis is my first commercially published game project. During one and a half year of creation I created all 3D-assets - except for the vegetation -, game design, playtesting, coding and social media marking.
Story: ~ 1849, Great Britain
After a malevolent cult enjoyed a continueing growth of popularity, it became a threat to all people who did not share their philosophy. In 1845, the cult had taken control by force over several city districts or even whole villages throughout Great Britain. Now, a priest is declared to sneak into one of those reprobated cities to finish a task, that multiple people had failed accomplishing before. That´s were our story begins... What is Grime & Gaslight about? Your task is to bless twelve crosses with holy water (for story and random mode). Therefore you have got three phials, each containing one charge for a blessing. You have to carefully look around in the city for these crosses and stoups, since you need to refill your phials. This game challenges your memory and orientation. Where have you been before? Where do you saw the last cross, you were not able to bless, since you hear something right behind you and had to keep going? Decide wise, when it´s time to spend holy water on a cross, for it´s your only defense against the unholy creature that crawls through the streets. |
About
Grime & Gaslight is a horror game, which takes place at a city in the Victorian Era.
The player have to find and bless twelve crosses with holy water. For that reason they have three phials which can be refilled. My Work
Coding
3D-Assets (except vegetation) Level Design Environment Design Social Media Marketing Software
Blender
Substance Painter Unity3D Date
2018-2019
Links
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Gameplay Video |
Devlog 1
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Devlog 2 - Environment Design
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Devlog 3
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